Mnnikk, N., Billieux, J., & Kriinen, M. (2015). Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults. Journal of Behavioral Addictions, 4(4), 281--288. doi: 10.1556/2006.4.2015.040
Peele, S. (2004). Seven tools to beat addiction. New York: Harmony.Â
Petrides, K. V., & Furnham, A. (2000). On the dimensional structure of emotional intelligence. Personality and Individual Differences, 29(2), 313--320. Retrieved from www.elsevier.com/locate/paid
Sandy, T. A., & Hidayat, W. N. (2019). Game mobile learning. Malang: Multimedia Edukasi.
Sussman, C. J., Harper, J. M., Stahl, J. L., & Weigle, P. (2018). Internet and Video Game Addictions: Diagnosis, Epidemiology, and Neurobiology. Child and Adolescent Psychiatric Clinics of North America, 27(2), 307--326. https://doi.org/10.1016/j.chc.2017.11.015